ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 1000
cameraFocalLength (float): 17.6869
cameraFov (float): 90.9998
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 18190.6
cameraTransform (m44f): [{0.560645, -0.812288, 0.160827, -37002.7}, {-0.828056, -0.549969, 0.10889, -7451.12}, {0, -0.194223, -0.980957, 6138.23}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1999, 1199]
displayWindow (box2i): [0, 0, 1999, 1199]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayMtlID (uint)
VRayObjectID (uint)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySelfIllumination.B (half)
VRaySelfIllumination.G (half)
VRaySelfIllumination.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 17.675264 cameraFov (float): 90.999870 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 2345.503174 cameraTransform (m44f): [{0.999759, 0.021872, -0.00187285, -32675.8}, {0.021952, -0.996114, 0.0852952, -3592.13}, {0, -0.0853158, -0.996354, 5136.15}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 2499, 1499] displayWindow (box2i): [0, 0, 2499, 1499] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayMtlID (uint) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySelfIllumination.B (half) VRaySelfIllumination.G (half) VRaySelfIllumination.R (half) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half)
ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 23.456614 cameraFov (float): 74.999794 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 35937.210938 cameraTransform (m44f): [{0.991215, 0.131132, -0.0172639, -19644.4}, {0.132264, -0.982735, 0.12938, -35023.7}, {0, -0.130526, -0.991445, 9074.2}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1999, 1199] displayWindow (box2i): [0, 0, 1999, 1199] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half) VRayMtlID (uint) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySelfIllumination.B (half) VRaySelfIllumination.G (half) VRaySelfIllumination.R (half) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half)
ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 15.100641 cameraFov (float): 99.999641 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 7017.145508 cameraTransform (m44f): [{0.999769, 0.021485, 0.000562695, -30668.2}, {0.0214924, -0.999426, -0.0261751, 1086.87}, {0, 0.0261811, -0.999657, 13550.4}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1999, 1199] displayWindow (box2i): [0, 0, 1999, 1199] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayMtlID (uint) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySelfIllumination.B (half) VRaySelfIllumination.G (half) VRaySelfIllumination.R (half) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 17.685993
cameraFov (float): 90.999771
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 11894.073242
cameraTransform (m44f): [{-0.00435806, -0.998434, -0.0557728, -38420.4}, {-0.999991, 0.00435128, 0.000243064, -5036.29}, {0, 0.0557733, -0.998443, 6624.69}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2499, 1499]
displayWindow (box2i): [0, 0, 2499, 1499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayMtlID (uint)
VRayObjectID (uint)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySelfIllumination.B (half)
VRaySelfIllumination.G (half)
VRaySelfIllumination.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 17.684502 cameraFov (float): 91.000420 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 7983.214844 cameraTransform (m44f): [{-0.152118, -0.982587, -0.106695, -32853.5}, {-0.988362, 0.151229, 0.0164214, -2418.85}, {0, 0.107951, -0.994156, 5678.44}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1999, 1199] displayWindow (box2i): [0, 0, 1999, 1199] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayMtlID (uint) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySelfIllumination.B (half) VRaySelfIllumination.G (half) VRaySelfIllumination.R (half) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half)
ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 17.685396 cameraFov (float): 90.999771 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 9692.605469 cameraTransform (m44f): [{-0.378653, 0.922026, -0.0805584, -13015.3}, {0.925539, 0.377216, -0.0329578, -58.6041}, {0, -0.0870395, -0.996205, 5549.58}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1999, 1199] displayWindow (box2i): [0, 0, 1999, 1199] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half) VRayMtlID (uint) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySelfIllumination.B (half) VRaySelfIllumination.G (half) VRaySelfIllumination.R (half) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half)
ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 17.685099 cameraFov (float): 90.999458 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 8647.707031 cameraTransform (m44f): [{-0.590692, -0.805722, 0.0435288, -22641}, {-0.806897, 0.589832, -0.0318654, 285.163}, {0, -0.0539458, -0.998544, 4693.38}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 2499, 1499] displayWindow (box2i): [0, 0, 2499, 1499] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayMtlID (uint) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySelfIllumination.B (half) VRaySelfIllumination.G (half) VRaySelfIllumination.R (half) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half)
ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 17.684801 cameraFov (float): 90.999985 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 8329.549805 cameraTransform (m44f): [{-0.299034, -0.932694, 0.201645, -30977}, {-0.954242, 0.292281, -0.06319, 8390.85}, {0, -0.211314, -0.977418, 5178.06}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1999, 1199] displayWindow (box2i): [0, 0, 1999, 1199] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayMtlID (uint) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySelfIllumination.B (half) VRaySelfIllumination.G (half) VRaySelfIllumination.R (half) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half)
ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 16.667051 cameraFov (float): 94.400528 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 28357.123047 cameraTransform (m44f): [{-0.65078, 0.749501, -0.121384, -4026.24}, {0.759266, 0.64241, -0.10404, 16083}, {0, -0.15987, -0.987138, 6071.24}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1999, 1199] displayWindow (box2i): [0, 0, 1999, 1199] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half) VRayMtlID (uint) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySelfIllumination.B (half) VRaySelfIllumination.G (half) VRaySelfIllumination.R (half) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half)
ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 21.074217 cameraFov (float): 81.000084 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 42425.523438 cameraTransform (m44f): [{-0.999877, 0.00811049, 0.0134429, -20476}, {0.0157001, 0.516526, 0.856128, 18716.2}, {0, 0.856233, -0.51659, 46474.7}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1999, 1199] displayWindow (box2i): [0, 0, 1999, 1199] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayMtlID (uint) VRayObjectID (uint) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySelfIllumination.B (half) VRaySelfIllumination.G (half) VRaySelfIllumination.R (half) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half)